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The White Shoe Slaying

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The White Shoe Slaying
Whiteshoe
Information
Desk Homicide
Crime Scene Signal Hill
Clues 17
Persons of Interest 10
Questions 17
Locations Superior Laundry
Hobo Camp
Baron's Bar
Taraldsen Residence
Bus Depot
Progression
Previous case Next case
The Silk Stocking Murder The Studio Secretary Murder

The White Shoe Slaying is a Homicide case in L.A. Noire.

ObjectivesEdit

  • Investigate Signal Hill Crime Scene
  • Locate Disfigured Suspect
  • Investigate Superior Laundry Services
  • Investigate Taraldsen Residence
  • Investigate Baron's Bar
  • Locate Yellow Cab 3591
  • Locate Suspect 'Sailor'
  • Apprehend Richard Bates
  • Interrogate James Jessop
  • Investigate Hobo Camp
  • Investigate Interstate Bus Depot
  • Locate All American 249
  • Arrest Disfigured Suspect
  • Interrogate Stuart Ackerman

WalkthroughEdit

Signal Hill Crime SceneEdit

Note: This case involves a lot of driving that you have to do yourself. Cumulative damage ($3,000+) from reckless driving is one of the most common causes for not obtaining a 5 star rating on this case. Drive slowly and carefully.

Detectives Cole Phelps and Rusty Galloway are briefed about a murder that occurred on Signal Hill during a heavy rainstorm over Los Angeles. The two head over to the crime scene and meet up with the L.A. County Coroner, Malcolm Carruthers. Unfortunately, the heavy rain washed away most of the evidence. Carruthers tells Phelps and Galloway that the murder is similar to the others: blunt head trauma and strangling, however, there were no messages on the body and the victim was clothed.

The following clues can be found at the crime scene:

  • Check out the victim's head. Turn it all the way to the right, then to the left and Phelps will pick up on a Dry-Cleaning Tag (F1363) on her clothing.
  • Boot Prints, leading from the tire tracks towards body.
  • Tire Tracks, churned tire tracks on muddy ground close to the body.

Before leaving, Officer Enrique Gonzales will bring Catherine Barton to the crime scene, as she thinks she can help with the investigation.

Interview Catherine BartonEdit

Question Response Evidence Clue/Location/P.O.I/Lead/Objective
Suspicious persons Truth Hobo


Use the nearby gamewell to get the laundry services address as well as a large hobo camp address. Go to the laundry service.

NOTE: After examining the crime scene DO NOT drive straight to the hobo camp, doing so might prevent Phelps from requesting about sailor and so not putting central station as a target after the chase for Richard Bates. It cuts part of the case, but you will still be able to achieve a 5-star rating.

Superior Laundry ServicesEdit

Once you're inside of the place, go to the back and talk to the owner. He'll pull out a Ledger of service numbers. Look up 'F1363' and tap on it to find the woman's address. You'll find out she was Mrs. Taraldsen. Go over to her home and see what her husband has to say.

Alternative way of finding victim's identityEdit

If Cole does NOT examine the laundry label on the victim, he will have to make a call to R&I and ask for "missing white females over the last forty eight hours". The dispatcher will return three names and their home adresses. He may then visit any of the three adresses (with much complaining from Rusty while driving). However, traveling to the Taraldsen Residence will make the other adresses unavailable.

Myrtle Douglas (294 Witmer Street) - You'll have a chat with Harry Douglas, Myrtle's husband. It turns out that his wife has been missing for twelve years. This rules him out as the victim's next of kin.

Beatrix Rogers (1152 West Fourth Street) - Talk to Dan Rogers, he'll say that he called in the missing person report. However, it's quickly established that Dan is just 19 years old and his wife/girlfriend is 16 years old. They had a fight and Dan haven't seen Beatrix for two weeks. Their age makes it obvious that this is a red herring.

Theresa Tharaldsen (43 Emerald Street) - (the game commences as below when visiting this address)

Taraldsen Residence (43 Emerald Street)Edit

Once you get to the home, you'll have to break the news to the husband, Lars Taraldsen. He'll have two small girls as well. Rusty will tell them to wait while you investigate the place. Mr. Taraldsen will also tell you that he was waiting for his wife to get home from a party. You'll have to get several new clues here while investigating:

  • Dining room table - Matchbook from Baron's Bar.
  • Parents' room dresser - Another Matchbook.
  • Parents' room dresser - A Picture of the Couple.
  • Laundry Room next to kitchen - Victim's Handbag: Containing Driver's License and Lipstick.
  • Laundry Room next to kitchen - Muddy Boots: Size 8, wet, and stained with mud.
  • Laundry Room next to kitchen - Wet Jacket.
  • Outside on the boat - Bow Rope: Triple braid pattern.

Before talking to Mr. Taraldsen, use the phone in the living room (located on the room divider between the couch and table). Have dispatch send someone to Bobby Ross' place to check on the husband's alibi and get the address.

Interview Lars TaraldsenEdit

The first thing Phelps will ask is what his wife's name is: Theresa.

Question Response Evidence Clue/Location/P.O.I/Lead/Objective
Possible suspects Lie Bow Rope
Alibi for Lars Taraldsen Doubt
Victim's state of mind Doubt
Last contact with victim Lie Wet Jacket, Muddy Boots


Rusty will say you should go to the bar as it looks like she had her last drink there.

Baron's BarEdit

Once you're at the bar, go in and talk to the bartender, Benny Cluff. He'll know right away that this is about Theresa. He'll say he tried to call her husband, but the babysitter said he was out. You can ask him some questions now.

Interview Benny CluffEdit

Question Response Evidence Clue/Location/P.O.I/Lead/Objective
Last contact with victim Truth Yellow Cab 3591
Vagrant Male Suspect Doubt Sailor
Yellow Cab 3591 Truth


One of the "Vagrant Male Suspects" will be at the bar (Richard Bates). The barkeep will point him out, but Bates will try to flee. You'll have to chase him on foot as he starts to run.

Run after him with Rusty, you won't have to run for very long. A car will come along and almost hit Richard and then he'll get into his truck. You'll have the car, so jump in. Rusty will shoot at him when you have clear shots lined up, so keep on him and hit his wheel wells when you can to bring him down. If you can't shoot out the tires, Bates will crash into a wall, get out, go down the stairs next to him to the alley below, and try to run away. The open alleys he runs through should give you an opportunity to fire a warning shot. If you fail to do either, Bates will eventually run into a dead end street and will then give up. Once you catch him, you'll get to ask him some questions.

Interview Richard BatesEdit

Question Response Evidence Clue/Location/P.O.I/Lead/Objective
Contact with victim Doubt
Account of movements Doubt


After the interview is finished, use the gamewell across the street to put out an APB for the yellow cab and you will be informed to interview James Jessop, the sailor, at Central Station. Once you and Rusty return to your car (make sure you get into a police car), KGPL will inform you of the yellow cab's position, adding its location to your notebook. The information from the taxi driver is necessary for two questions in an upcoming interview to appear.

Now you'll need to catch the yellow cab (which is on your map). You'll need to manually pull him over. The vague location of him will be called in and put on your map every 30 seconds, if you look around the area it won't take long for him to appear as a red target on your minimap. It is also recommended that you do not play in black and white for this portion of the case, because of the obvious disadvantage when trying to find a yellow taxi. Put your siren on when you approach to trigger a cutscene and get some good info from the cabbie. Now drive to Central Station to interview Jessop.

  • Note: If you do not go immediately to the yellow cab (if you respond to a street crime, for example), or if you let your partner drive (fast travel) instead of driving to the next location yourself, you may experience a common bug where the cab does not appear where it should on your map. If this happens, you can find the cab on Garland Ave. just south of the Garland Ave. & 7th street intersection.

Central Police StationEdit

Head back to the police station to interrogate Jessop. The desk sergeant will tell you he's in interview room 2. Go in and he'll say he heard about the murder on the radio and came down himself.

Interview James JessopEdit

Question Response Evidence Clue/Location/P.O.I/Lead/Objective
Contact with victim Doubt
Incident with Bates Doubt
Movements prior to murder Doubt
Cab ride with victim Doubt


After the interview, Officer Isaac Kelly will come up and say that he's got news on the hobo. He's been sighted and he's wanted in connection with two other female assaults. Rusty will mention a bus depot that you can check to confirm the sailor's story.

Bus DepotEdit

Head to the Bus Depot location next. On the way, Cole will have a patrol pick up Lars, as for Bobby Ross, dispatch says Bobby's Ross's poker game ended about midnight. At the bus depot, you'll get the name of the bus driver from last night. Turns out he's out driving the 74 route now. The route is now marked on the map. Drive the route counterclockwise until you find the bus, then pull it over by blocking the front left of it and talk to the driver, Frank Zeferelli. He'll confirm that the sailor was telling the truth, however it seems that Theresa was confused and lost. She was dropped off near a Hobo Camp.

If you begin to chase the bus, then give up without actually catching it, Phelps will still mention the bus driver's statement in subsequent interrogations of Ackerman. The case report, however, will state that you ought to have interviewed the bus driver.

Hobo CampEdit

Note: If you go to the camp before the Taraldsen Residence, you will not find the hobo leader; instead a hobo named Moss. Galloway will respond to come back later.

Rusty will call in for some backup as hobos hate cops. Head to the camp, and you'll enter into a scene where the hobo leader will rally the men against you. Rusty kills one with a shotgun, which makes most of them back off, but you're left to fight the leader hand-to-hand. After defeating him, watch the cutscene to learn his name. He's the disfigured man, Stuart Ackerman. Some officers will cart him off, leaving you to explore.

After the fight, you'll be able to look around for clues. Look in Ackerman's hut (straight ahead of you, Rusty is standing next to the door) for the following clues:

  • Near the bed, you'll find a Blood-Stained Piece of Rope.
  • Directly behind will be a Green Purse with the initials "T T"; inside will be a Crystal Ballroom Stub.

Now the investigating music will ring out. Time to go interrogate the bum. Cole will run down all the people they've arrested and it does seem like Stuart is the most likely.

Note: There is a picture of Ackerman in his Marine uniform near the purse. It can be interacted with, but doesn't count as a clue. Behind his bed is a Marine P41 Field Jacket. In the sidetable where the rope is found, there is a helmet with a Marine Corps helmet cover and next to the sink is a Marines duffel bag which is full.

Central Police StationEdit

Note: DO NOT engage with his interrogation before finding all clues and answering questions with 100% accuracy. If you have found all clues and asked all questions succesfully, you can skip interrogating Jessop and still get a valorous rating. If not, you need to interrogate Jessop. If you don't interrogate Jessop, or blow a question, in either case not being cued to find the the bus driver, the interrogation of Ackerman will end after the second question, ending the case, and your highest rating possible will be Distinguished (4 stars).

At the station, go find him in Interview Room 1. Cole will comment on his burns coming from the war on flamethrower duty.

Interview Stuart AckermanEdit

Question Response Evidence Clue/Location/P.O.I/Lead/Objective
Motive for murder Lie Blood Stained Rope Piece
Contact with Victim Doubt
Alibi for Stuart Ackerman Lie Purse


Driving quotesEdit

During the drive while trying to locate the bus driver, Rusty and Phelps will initiate dialogue unique to that scene.

First conversaton:

  • Rusty: This could be a long trip, Cole.
  • Phelps: Or it could be a short one.
  • Rusty: And here's me without my hip flask and only a pain in the ass for company.
  • Phelps: Way to kick off the drive in high sprits, Rusty. Comments like that put me in just the right mood for some leg work.
  • Rusty: Touchy.
  • Phelps: You know what your problem is? You don't like hard work. This kind of rigorous search is what police work is all about. Discipline.
  • Rusty: Save it, Phelps. You're just as bored as I am.

Second conversation:

  • Rusty: Still no sign of him?
  • Phelps: Did you doze off, Rusty? I think you slept through my solving the case.
  • Rusty: Very funny. Give me a nudge when you see him.
  • Phelps: How about you nudge me?
  • Rusty: I think that's a job for your wife, Phelps.
  • Phelps: Oh, Rusty.

Third conversation:

  • Phelps: How big is this bus route?
  • Rusty: It actually covers an area about the size of Central division.
  • Phelps: Probability says we'll find it about half way around.
  • Rusty: Bad luck says we'll be chasing it all damn night.

Fourth conversation:

  • Phelps: This is starting to grate a little.
  • Rusty: Really? What happened to the joys of rigorous search? The discipline required for police work?
  • Phelps: They went out the window about two blocks ago.
  • Rusty: Hey, this is a Cole Phelps I could grow to love.
  • Phelps: Don't count on it.

Fifth conversation: (Triggers once you've driven around for about 10 minutes (two in-game hours)

  • Rusty: No, no, no! You should've gone the other way. If you had gone the other way we'd have found the bus by now.
  • Phelps: And how was I to know that at the time?
  • Rusty: A good detective always goes by his gut, Cole.
  • Phelps: And by the looks of it, all your gut needs is liquor, right?
  • Rusty: Liquor and convictions, Phelps. Liquor and convictions.

Video walkthroughEdit

LA Noire - Walkthrough - Mission 11 - The White Shoe Slaying (5 Star)46:39

LA Noire - Walkthrough - Mission 11 - The White Shoe Slaying (5 Star)

TriviaEdit

  • There are a number of technical inaccuracies surrounding the sailor James Jessop.
    • The bartender describes him as wearing a hat bearing the name USS Indiana; in fact the Navy had discontinued the blue "Donald Duck" or "flat hat" by 1947, and from 1941 had replaced hatbands bearing ships' names in favor of the generic "U. S. Navy." When interviewed, Jessop has the correct plain white "Dixie cup" or "Popeye" hat on the table. 
    • He is described as an "Able Seaman," a rank which existed in the British and Australian Royal Navies but not the US Navy; his insignia marks him as a Boatswain's Mate 3rd Class.  This error and the one above may reflect the Australian development team ascribing Anglo-Australian naval practices to the USN. 
    • He says that the USS Indiana is being scrapped when historically the Indiana wasn't sold for scrapping until 1963 (although she was decommissioned to reserve in September 1947, this was done at Bremerton, Washington, not San Pedro). When a naval vessel is scrapped, she no longer has a Navy crew assigned.
  • When Phelps is done interrogating Stuart Ackerman, a police officer throws him in a holding cell and Clem Feeney, the prime suspect from the previous case, "The Silk Stocking Murder", can be seen in the cell next to Ackerman's.
  • When at the Bus Depot, Candy Edwards from the later Vice case 'The Set Up" can be seen purchasing a bus ticket to an unknown location.
  • The first part of the case plays out during a rainstorm. For the remainder of the game, even after the rain has stopped, the lighting used is that for nighttime, even for events taking placing mid-afternoon, though the case starts in the morning.
  • For some reason, James Donnelly is occupying Gordon Leary's office at the end of the case (this is made clear in the opening cutscene of the next case which identifies the name on the door outside the office).
  • On the way to the Bus Depot, you'll get a message about Bobby Ross's card game. Rusty asked to have Lars Taraldsen picked up and brought to Central, but if you go in to the room with the holding cells after interviewing Jessop, Lars is in the first cell when you walk in.
  • This is the first case to feature rain.
  • When you commandeer the vehicle to chase the fleeing suspect, you can drive off without your partner. Phelps will shout that there is no time to wait. This will make the car chase more challenging, as your partner will not be available to shoot the suspect's tires. If you start to drive off, then stop to let your partner catch up, it will alter the chase dialogue slightly.
  • If one follows the patrol car taking Catherine Barton home, the route will take them under the overpass on Figueroa St. Here, a man will commit suicide and land next to the player's vehicle. After this, the patrol car will continue and infinitely circle the block with the Taraldsen Residence on it.

Glitches Edit

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